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Games+Learning+Society 12 Conference
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Wednesday
, August 17
8:30am CDT
Playful Learning Breakfast
Varsity Hall
Seann Dikkers
9:00am CDT
Breakfast
Varsity Hall
10:00am CDT
The Philosophical Roots of Computer Game Design
Varsity Hall
Ernest Adams • Diana Hess
11:00am CDT
Arcade & Games Tournament
Northwoods
11:30am CDT
Learning about “Self” – Game + Design + Therapy
Traditions
Sabine Harrer • Susan Imus • Leslie Kirby • Adam Mayes • Heidi McDonald • Martine Pederson • Doris Rusch
Makeology
Landmark
Matthew Berland • Deborah Fields • Erica Halverson • Yasmin Kafai • Mike McGalliard
Try Again, Fail Better: Leveraging the Utility of Failure
Wisconsin Idea
Tony Bushner • Alisha Karabinus • Patrick Love • Ashley J. Velázquez
Exploding the Castle: Seeking to Shape the Future of Games in Education
Agriculture
Anna Arici • Sasha Barab • Jackie Barnes • Elisabeth Gee • Melissa Gresalfi • Trent Hergenrader • Jeffrey Brandon Holmes • Stephen Slota • Constance Steinkuehler • Roger Travis • Michael Young
Perceptual, Decision-Making, and Learning Processes During Video Gameplay - An Analysis of Infamous Second Son with the GRAD Framework
Marquee
Sam von Gillern
Designing Design Research for Game Development
Industry
Carly Kocurek • Jennifer Miller
12:30pm CDT
Lunch
Pavillion
12:45pm CDT
Doctoral Student Lunch
Varsity Hall
Benjamin DeVane • Deborah Fields • Adam Ingram-Goble • Alecia Magnifico • David Simkins • Sinem Siyahhan
2:00pm CDT
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
Traditions
Kishonna L Gray • Yasmin Kafai • Gabriela Riachard • Sarah Schoemann
Gamified Cultural Transformation: In the Classroom and Beyond
Wisconsin Idea
Yu-Kai Chou • Jerry Fuqua • William Levoir-Barry • Andrew Posselt
GAME NARRATIVES
Agriculture
Jayne C. Lammers • Jason Engerman • Sagun Giri • Robert Hein • Trent Hergenrader • Osvaldo Jimenez • Adam Macaluso • Nathan Turcotte
Language, History and Place
Landmark
Mariana Pacheco • Ardeshir Geranpayeh • Owen Gottlieb • Sam Graue-Landis • Chris Holden • Anna Jordan-Douglass • Anna Lloyd • Andrew Nye • Primproud Sarasin • Jenny Saucerman • Constance Steinkuehler • Julie Sykes • Steven Thorne
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
Fifth Quarter Studio
Jodi Asbell-Clarke • David Gagnon • James Paul Gee • Elizabeth Huttner-Loan • YJ Kim • Kevin Miklasz • Michelle Riconscente
Soteria – Teaching Strategies to Overcome Anxiety
Marquee
Doris Rusch
Using Games to Teach Computer Science Concepts
Industry
Earl Aguilera • Jackie Barnes • Stephanie Eordanidis • Yetunde Folajimi • Elisabeth Gee • Casper Harteveld • Gillian Smith • Carolee Stewart • Dr. Kelly M Tran
3:30pm CDT
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
Traditions
Naomi Hupert • Jillian Orr • Camellia Sanford • Philip Vahey
Including Gaming to Promote Inclusion
Wisconsin Idea
Rebecca Gillette • Suzi Hunn • Jack Matheson
EMPATHY & CULTURAL PERSPECTIVITY
Agriculture
Constance Steinkuehler • Christine Bachen • Jackie Barnes • Austin DeArmond • Yetunde Folajimi • Paul Gestwicki • Casper Harteveld • Pedro Hernandez-Ramos • Amy Hoover • Britton Horn • Chad Raphael • Kaley Rittichier • Gillian Smith • Amanda Waldron
WOMEN, CODE, & GAMES
Landmark
Elisabeth Gee • Laura Beukema • Alison Lee • Laura Malkiewich • Amanda Ochsner • Stefan Slater
LEARNING GEOSCIENCE CONCEPTS THROUGH PLAY & KINESTHETIC TRACKING
Fifth Quarter Studio
Michelle Riconscente • Lucien Vattel
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
Marquee
Alex Layne • Cody Reimer
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
Industry
Mark Stenerson • Aybuke Gul Turker
4:30pm CDT
Poster Session Set up
Varsity Hall
Karin Spader
5:00pm CDT
Poster Session Hors d'Oeuvres
Varsity Hall
Beyond the Campus Walking Tour: An ARIS Augmented Learning Expedition
Varsity Hall
Shannon Bossaller • Fatih Demir • Joe Griffin • Hao He • Isa Jahnke • So Mi Kim • Michele Kroll • Nilay Muslu • Sara Ringbauer
Building the Deck: Creating a Library Card Game for Outreach to Transfer Students
Varsity Hall
Andrew Evans • Kelly Giles • Jon Reed • Kristen Shuyler
Collaborative Game Development is BEEP!
Varsity Hall
Michael Gi • Scott Price • Brendon Trombley
Connecting Gameplay, Discourse, and Assessment in a Learning Game Camp
Varsity Hall
Craig Anderson • Matthew Berland • John Binzak • Jennifer Dalsen • Anna Jordan-Douglass • Vishesh Kumar • Jenny Saucerman • Constance Steinkuehler • Aybuke Gul Turker
Crossover Gamified Design: Learning and Assessment for Sustainable Engineering Education
Varsity Hall
Fariha Hayat Salman
Designing for Empathy Development in an iPod-based Game at the Minnesota History Center
Varsity Hall
Lisa Larson
EarthGames: Making Games Centered Around Climate Chage
Varsity Hall
Rabea Baroudi • Kurt Blancaflor • Zane Brant • Dargan Frierson • Josh Lawler • Sally Wei • Daniel Zhu
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
Varsity Hall
Sylvester Arnab • Aikaterini Bourazeri • Samantha Clarke • Kate Green • Alex Masters • Luca Morini • Oliver Wood
Ethics Simulators: Utilizing Digital Games to Study Ethical Decisions Making in an Immersive Context
Varsity Hall
Allison Reeck
Gamification and Group Work in an Undergraduate Lesson
Varsity Hall
Oguz Ak
Gaming as Epistemic Practice
Varsity Hall
Heidrun Allert • Marten Friedrichsen • Christoph Richter
Grand Test Auto: Designing Simulator Assessments of Game-based Mental Models of Automotive Safety Technology
Varsity Hall
Benjamin DeVane • Ben Miller • Joyce Moore • Ethan Valentine • Yile Zhou
Here Comes the Boss! Using Situated Professional Environments in Games to Promote Literacy and Career Readiness
Varsity Hall
Jane Canner • Anne-Marie Hoxie • Alison Lee
How a Storytelling Game is Played in a Preschool Classroom
Varsity Hall
Jeremy Sydik
How do Pre-K Teachers and Students Experience Literacy Games? Exploring affordances of table games in a preschool classroom
Varsity Hall
Katherine Sydik
iVs and iPads: How Joint Media Engagement Helps Children “Cope with Pokes”
Varsity Hall
Benjamin DeVane • Kirsten Hanrahan • Ann Marie McCarthy • Ben Miller
Let’s Be A Real Estate Entrepreneur! A Game of Socially (Ir)Responsible Real Estate Development
Varsity Hall
Richard Eberhart • Sara Verrilli
Life Beyond the Grant: Creative Dissemination Strategies
Varsity Hall
Susan Baron • Bob Coulter • Eric Klopfer • Judy Perry • Lisa Stump
Literacy and Learning through Game Design: An Afterschool Twine Workshop .
Varsity Hall
Dr. Kelly M Tran • Mikaela Wallin
MasterSwords: Competition, collaboration, and community in a multimodal battle of words.
Varsity Hall
Lynn Gatto • Joe Mauriello • Kristana Textor
Mission HydroSci: Designing a Game for Next Generation Science Standards (NGSS)
Varsity Hall
Joe Griffin • So Mi Kim • James Laffey • Troy Sadler • Justin Sigoloff
More than Me: Expanding Possibilities through Connected Multiplayer Location-Based Augmented Reality Games
Varsity Hall
Arjun Narayanan • Judy Perry • Lisa Stump
Out-of-school literacies back into classroom: Game, video and prosumer
Varsity Hall
Tieh-huai Chang • Fei-Ching Chen • Ming-Fong Jan
Parent-child Joint App Use and Early Numeracy Development
Varsity Hall
Benjamin DeVane • Yile Zhou
Player Agency and Content Retention in Educational Games
Varsity Hall
Jenifer Doll • Keisha Varma
Proteus Play on a STEM-Game Platform: Examining the role of avatar identity and self-relevance on STEM attitudes and motivation
Varsity Hall
Michael Beyene • Leticia Cherchiglia • Amanda Klug • Samantha Oldenburg • Rabindra Ratan • Will Renius • Harrison Sanders • Rachel Stacey • Celina Wanek
Revealing Stealth Health: Examining Agency in Physical Activity Games
Varsity Hall
Cynthia Carter Ching • Roxanne Rashedi • Sara Schaefer
Sherlock: Gameful software for learning and evaluation
Varsity Hall
Ethan Lin • Ryan Martinez • Patrick Wirth • Moses Wolfenstein
Spirit Quest: Lessons from a Campus-wide Game Development Project
Varsity Hall
David Dannenberg • Kenrick Mock • Jennifer Stone
Stealth Assessment in SimScientists Ecosystems Games
Varsity Hall
Daniel Brenner • Andrew Grillo-Hill • Lisa Holt • Edys Quellmalz • Matt Silberglitt • Jody Underwood
Stereotypes, Games and Your Bladedancer Self: Using avatar customization to reduce stereotype threat effects
Varsity Hall
Adam Cockman • Joseph Fordham • Madison Ozdych • Rabindra Ratan • Luke Sienko • Kyle Silva • Celina Wanek • Whitney Zhou
TAXONOMY AND FLOW – ENGAGING VIRTUAL CLASSROOMS AND PLAYER ARCHETYPES
Varsity Hall
Stephen Mallory
Testing an Educational Videogame in a setting with Limited Technology Access
Varsity Hall
Hugo Enriquez • Ali Lemus
The Well-Researched Game: Using Game Design and Development in First-Year Composition
Varsity Hall
Towards an Understanding of Player Decisions and Learning During Video Gameplay: The Gamer Response and Decision Framework
Varsity Hall
Sam von Gillern
Towards Improved Literacy in Computer Programming Among Artists
Varsity Hall
Elliot Gertner • Patricia Waterman
Videogames and Distributed Teaching and Learning Systems
Varsity Hall
Elisabeth Gee • Jeffrey Brandon Holmes • Dr. Kelly M Tran
World-Building 101: Application of Contemporary Learning Theory in Game Design
Varsity Hall
Stephen Slota • Michael Young
7:00pm CDT
Higher Education Video Games Alliance (HEVGA) Social
Pavillion
Arcade & Games Tournament
Northwoods
Timezone
Games+Learning+Society 12 Conference
America/Chicago
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Games+Learning+Society 12 Conference
Aug 16
-
19, 2016
Tuesday
, August 16
Wednesday
, August 17
Thursday
, August 18
Friday
, August 19
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Madison, WI, United States
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Fifth Quarter Studio
FIlament Games Headquarters
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