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Games+Learning+Society 12 Conference
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Wednesday
, August 17
Agriculture
11:30am •
Exploding the Castle: Seeking to Shape the Future of Games in Education
2:00pm •
GAME NARRATIVES
3:30pm •
EMPATHY & CULTURAL PERSPECTIVITY
Fifth Quarter Studio
2:00pm •
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
3:30pm •
LEARNING GEOSCIENCE CONCEPTS THROUGH PLAY & KINESTHETIC TRACKING
Industry
11:30am •
Designing Design Research for Game Development
2:00pm •
Using Games to Teach Computer Science Concepts
3:30pm •
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
Landmark
11:30am •
Makeology
2:00pm •
Language, History and Place
3:30pm •
WOMEN, CODE, & GAMES
Marquee
11:30am •
Perceptual, Decision-Making, and Learning Processes During Video Gameplay - An Analysis of Infamous Second Son with the GRAD Framework
2:00pm •
Soteria – Teaching Strategies to Overcome Anxiety
3:30pm •
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
Northwoods
11:00am •
Arcade & Games Tournament
7:00pm •
Arcade & Games Tournament
Pavillion
12:30pm •
Lunch
7:00pm •
Higher Education Video Games Alliance (HEVGA) Social
Traditions
11:30am •
Learning about “Self” – Game + Design + Therapy
2:00pm •
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
3:30pm •
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
Varsity Hall
8:30am •
Playful Learning Breakfast
9:00am •
Breakfast
10:00am •
The Philosophical Roots of Computer Game Design
12:45pm •
Doctoral Student Lunch
4:30pm •
Poster Session Set up
5:00pm •
Gaming as Epistemic Practice
5:00pm •
Here Comes the Boss! Using Situated Professional Environments in Games to Promote Literacy and Career Readiness
5:00pm •
Literacy and Learning through Game Design: An Afterschool Twine Workshop .
5:00pm •
World-Building 101: Application of Contemporary Learning Theory in Game Design
5:00pm •
TAXONOMY AND FLOW – ENGAGING VIRTUAL CLASSROOMS AND PLAYER ARCHETYPES
5:00pm •
Mission HydroSci: Designing a Game for Next Generation Science Standards (NGSS)
5:00pm •
MasterSwords: Competition, collaboration, and community in a multimodal battle of words.
5:00pm •
How a Storytelling Game is Played in a Preschool Classroom
5:00pm •
Towards an Understanding of Player Decisions and Learning During Video Gameplay: The Gamer Response and Decision Framework
5:00pm •
Stealth Assessment in SimScientists Ecosystems Games
5:00pm •
Parent-child Joint App Use and Early Numeracy Development
5:00pm •
Proteus Play on a STEM-Game Platform: Examining the role of avatar identity and self-relevance on STEM attitudes and motivation
5:00pm •
Testing an Educational Videogame in a setting with Limited Technology Access
5:00pm •
Towards Improved Literacy in Computer Programming Among Artists
5:00pm •
Building the Deck: Creating a Library Card Game for Outreach to Transfer Students
5:00pm •
Spirit Quest: Lessons from a Campus-wide Game Development Project
5:00pm •
Life Beyond the Grant: Creative Dissemination Strategies
5:00pm •
EarthGames: Making Games Centered Around Climate Chage
5:00pm •
Let’s Be A Real Estate Entrepreneur! A Game of Socially (Ir)Responsible Real Estate Development
5:00pm •
Revealing Stealth Health: Examining Agency in Physical Activity Games
5:00pm •
Poster Session Hors d'Oeuvres
5:00pm •
Gamification and Group Work in an Undergraduate Lesson
5:00pm •
More than Me: Expanding Possibilities through Connected Multiplayer Location-Based Augmented Reality Games
5:00pm •
Crossover Gamified Design: Learning and Assessment for Sustainable Engineering Education
5:00pm •
Beyond the Campus Walking Tour: An ARIS Augmented Learning Expedition
5:00pm •
Sherlock: Gameful software for learning and evaluation
5:00pm •
iVs and iPads: How Joint Media Engagement Helps Children “Cope with Pokes”
5:00pm •
Ethics Simulators: Utilizing Digital Games to Study Ethical Decisions Making in an Immersive Context
5:00pm •
Videogames and Distributed Teaching and Learning Systems
5:00pm •
Connecting Gameplay, Discourse, and Assessment in a Learning Game Camp
5:00pm •
Stereotypes, Games and Your Bladedancer Self: Using avatar customization to reduce stereotype threat effects
5:00pm •
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
5:00pm •
Designing for Empathy Development in an iPod-based Game at the Minnesota History Center
5:00pm •
How do Pre-K Teachers and Students Experience Literacy Games? Exploring affordances of table games in a preschool classroom
5:00pm •
Collaborative Game Development is BEEP!
5:00pm •
Grand Test Auto: Designing Simulator Assessments of Game-based Mental Models of Automotive Safety Technology
5:00pm •
Player Agency and Content Retention in Educational Games
5:00pm •
Out-of-school literacies back into classroom: Game, video and prosumer
5:00pm •
The Well-Researched Game: Using Game Design and Development in First-Year Composition
Wisconsin Idea
11:30am •
Try Again, Fail Better: Leveraging the Utility of Failure
2:00pm •
Gamified Cultural Transformation: In the Classroom and Beyond
3:30pm •
Including Gaming to Promote Inclusion
Timezone
Games+Learning+Society 12 Conference
America/Chicago
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Games+Learning+Society 12 Conference
Aug 16
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19, 2016
Tuesday
, August 16
Wednesday
, August 17
Thursday
, August 18
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, August 19
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Madison, WI, United States
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Agriculture
Fifth Quarter Studio
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