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Games+Learning+Society 12 Conference
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Games+Learning+Society 12 Conference
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Thursday
, August 18
Agriculture
11:30am •
HISTORY, CIVICS & (DIGITAL) CITIZENSHIP
2:00pm •
ENVIRONMENTAL GAMES
3:30pm •
AESTHETICS
Fifth Quarter Studio
2:00pm •
Implementing and Evaluating a District-wide Game-based Learning Program
3:30pm •
ENGAGEMENT
FIlament Games Headquarters
8:00pm •
Filament Games GLS Soiree
Industry
11:30am •
Designing for DIY: Presentationing through Tensions, Lessons, and Questions to Guide Innovative Learning Environments
2:00pm •
Committee of N: A Card Game for School (Re-)Design
3:30pm •
Publish Mobile-Ready Narrative Games with the Playable Media Story Builder
Landmark
11:30am •
Telescope to Tablet: Using Real-World Data to Design an Astronomy Game
2:00pm •
LEARNING THRU MAKING GAMES
3:30pm •
SUPPORTING DISABILITIES
Marquee
9:30am •
Coffee & Pastries
10:00am •
Keynote
11:30am •
Well-Played Narrative Adaptivity: Consequentiality and Story Pathways in Dreamfall Chapters
2:00pm •
Toward a Feminist Method for Game Design with State of Decay
3:30pm •
Well Played: Clash Royale, A Casual Deck-Building Battle Arena for Parents and Kids to Battle and Build
7:00pm •
GLS Showcase Ceremony
Northwoods
11:30am •
Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments
11:30am •
Multiplier Maze: Grounding Fractions Knowledge in a Puzzle Game
11:30am •
Geomoto
11:30am •
FANSchool: think fantasy sports for learning
11:30am •
The Science of Making an Astronomy Game: Discovery to Design
11:30am •
Codemancer in the Showcasecase
11:30am •
Trade to the top: Teaching economics and complex systems through the Lead Caravan multi-player game
11:30am •
The Fiscal Ship: A Game About the Federal Budget
11:30am •
Invasion of the Energy Monsters: A Spooky Game About Saving Energy
11:30am •
Learning Go with AlphaGo
11:30am •
Soteria – Dreams as Currency
11:30am •
The Da Vinci Coders: Teaching Programming with a Board Game
11:30am •
Community in Crisis
11:30am •
Unsavory
11:30am •
River of Justice: Conflict Resolution in a Complex World
11:30am •
VERBA™: Putting the _________ in Language Learning
11:30am •
JumpGym: An Exergame for Waiting Areas
11:30am •
Take Off!
11:30am •
Cerebrex Ultimate
11:30am •
GLS Showcasecase- Business Analytics Mobile Game
8:00pm •
Arcade & Games Tournament
Pavillion
12:30pm •
Lunch
Sun Garden
5:00pm •
DeVry Marquee Dinner
Traditions
11:30am •
Panel: The Assessment Game — Moving Beyond Traditional Measures
2:00pm •
Why Teach Coding? A Friendly Debate
3:30pm •
What Buffy the Vampire Slayer Has To Teach Us About Gaming, Education, and Self-directed Learning
Wisconsin Idea
11:30am •
Design considerations in game dashboards for teachers
2:00pm •
Personalized Learning in Practice: Gaming Pedagogy in a Personalized Classroom
3:30pm •
Creating Learning Experiences for the Playful Classroom
Timezone
Games+Learning+Society 12 Conference
America/Chicago
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Games+Learning+Society 12 Conference
Aug 16
-
19, 2016
Tuesday
, August 16
Wednesday
, August 17
Thursday
, August 18
Friday
, August 19
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Madison, WI, United States
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Agriculture
Fifth Quarter Studio
FIlament Games Headquarters
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Tuesday
, August 16
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, August 17
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, August 18
Friday
, August 19
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Agriculture
Fifth Quarter Studio
FIlament Games Headquarters
Industry
Landmark
Marquee
Northwoods
Pavillion
Sun Garden
The Sett
Traditions
Varsity Hall
Wisconsin Idea
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