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Wednesday, August 17 • 3:30pm - 4:30pm

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We sought to understand how embodied learning, simulations, and game mechanics could be utilized to teach challenging 6th to 9th grade geoscience topics. We therefore explored how sound, music, kinesthetic learning, and storytelling could become effective features of the GeoScience games we were developing. Narrative structure, explicit goals and rules, consistent indications of progress,intuitive ramping structures (progression of difficulty) and elegant scaffolding systems (building upon learned content) were all to play a role in the creation of a natural progression of understanding for each geological system and related phenomenon. In kinesthetic learning, movement and action replaced more passive forms of learning. The project was developed by the GameDesk Institute, in partnership with Bill Nye the Science Guy, LucasArts, The National Academies of Science, and Cal-Tech, and was supported by The National Science Foundation, The Science and Entertainment Exchange, and The Betty Moore Foundation. \

avatar for Michelle  Riconscente

Michelle Riconscente

President, Designs for Learning
avatar for Lucien Vattel

Lucien Vattel

CEO, GameDesk
Trailblazing education and game development visionary Lucien Vattel is at the forefront of a nationwide crusade to revolutionize learning in the classroom and beyond. As the CEO of the Los Angeles-based interactive curriculum creator and digital publisher GameDesk, Vattel is transforming... Read More →

Wednesday August 17, 2016 3:30pm - 4:30pm CDT
Fifth Quarter Studio Union South