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Wednesday, August 17 • 2:00pm - 3:00pm
Using Games to Teach Computer Science Concepts

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Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of player data for assessment of learning, the role of narrative in educational games, and the challenges of identifying appropriate concepts for game-based learning will also be addressed. \

avatar for Earl  Aguilera

Earl Aguilera

Graduate Research Assistant, Center for Games and Impact, ASU
literacy development in a digital age | the distributed nature of teaching and learning | game experiences as literacy events | re-designing schools for the 21st century | teacher education | high school teaching stories | coffee nerdery of all sorts | dungeons | dragons
avatar for Jackie  Barnes

Jackie Barnes

Boston, Massachusetts, USA, Northeastern University
I've spent my years in grad school designing educational games, and my dissertation years looking into the diversity of user experience in a specific educational games. I want to keep designing, and to better understand how players see games differently, and whether they see educational games as "school" or "a real game."

Stephanie Eordanidis

Kean University

Yetunde Folajimi

Boston, Massachusetts, USA, Northeastern University
avatar for Elisabeth Gee

Elisabeth Gee

Tempe, Arizona, USA, Arizona State University
I'm the Associate Director of the Center for Games & Impact at ASU, and co-directing the Play2Connect initiative with Dr. Sinem Siyahhan at Cal State-San Marcos. I'm interested in gender and gaming, game-based affinity spaces, and intergenerational play.
avatar for Casper Harteveld

Casper Harteveld

Boston, Massachusetts, USA, Northeastern University
Dr. Casper Harteveld is an Assistant Professor of Game Design at Northeastern University, and author of Triadic Game Design (Springer, 2011), a book about serious game design. He earned his PhD degree from Delft University of Technology in Systems Engineering, Policy Analysis & Management. His research focuses on using games to learn about decision-making, and educating people in making better decisions through games. He applies this especially... Read More →
avatar for Gillian  Smith

Gillian Smith

Boston, Massachusetts, USA, Northeastern University
craft games | sewing | procedural content generation | computational creativity | feminism and games

Carolee Stewart

Union, NJ, Kean University
avatar for Kelly Tran

Kelly Tran

Tempe, Arizona, USA, Arizona State University
PhD Student at Arizona State University.

Wednesday August 17, 2016 2:00pm - 3:00pm
Industry Union South

Attendees (21)