Graduate Research Assistant, Center for Games and Impact, ASU
literacy development in a digital age | the distributed nature of teaching and learning | game experiences as literacy events | re-designing schools for the 21st century | teacher education | high school teaching stories | coffee nerdery of all sorts | dungeons | dragons
Accidental Hero and Layabout, Independent
non-tenure track positions. | life after a PhD. | gaming culture and power/agency in gaming practice. | esoteric gaming practices, workarounds, and hacks. | subversion, representation, margins. | board games.
Tempe, Arizona, USA, Arizona State University
PhD Student at Arizona State University.