Abstract: If (intersectional) feminist research seeks knowledge meant to break boundaries and is committed to knowledge opposing injustice in all spheres, then a feminist approach to game design should similarly seek to produce a material representation of opposition. Undead Labs’ 2013 game State of Decay, while an imperfectly feminist game, blazes a path for console games in this intersectional approach to design, moving a game positioned in a traditionally masculine space forward into something more inclusive, and more representative of feminist methods. Within this Well Played, all three available modes of State of Decay will be explored from a feminist critical lens, by meshing with New Materialist frameworks, feminist methods, and Sicart’s notions of the disruption of play to examine what Undead Labs did to shake up console gaming with both the original release of State of Decay and further with additions included in the Year One Survival Edition. \