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Wednesday, August 17 • 5:00pm - 7:00pm
World-Building 101: Application of Contemporary Learning Theory in Game Design

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Commercial and educational game developers frequently draw upon the same principles of problem-based instruction to create cooperative, engaging, and “fun” gamespaces. Yet, there is little information about the way game mechanics, narrative structures, and peripheral tools (e.g., forums, cheat guides, mods) influence the skills needed to be a successful 21st century learner. In response, data collected from in-game interactions of 14 practicing educators were used to conduct a qualitative grounded theory analysis of a text-based alternate reality/roleplaying game developed under a situated cognition, Technology, Pedagogy, Content Knowledge, and Learning Theory (TPACK-L) framework. Findings suggest that TPACK-L, combined with the ADDIE instructional design model, may have multiple affordances for iterative design and the alignment of commercial and educational game developer goals.

Speakers
avatar for Stephen Slota

Stephen Slota

Co-Founder, The Pericles Group, LLC
Steve (@steveslota) is an instructional design specialist and game design scientist at the University of Connecticut Health Center and a co-founder of The Pericles Group, LLC. He holds a Ph.D. in Educational Psychology: Cognition, Instruction, & Learning Technologies and has worked on a variety of game and instructional design projects with organizations including Arizona State University's Center for Games & Impact, Intel Corporation, and... Read More →
MY

Michael Young

CT, United States, University of Connecticut, Storrs


Wednesday August 17, 2016 5:00pm - 7:00pm
Varsity Hall Union South

Attendees (13)