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Wednesday, August 17 • 5:00pm - 7:00pm
Testing an Educational Videogame in a setting with Limited Technology Access

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Using videogames as a learning tool is not new and it has been Showcasen to be effective in most cases; however the setting and environment in which these tools are used seems to have a great impact on the results. Using our own serious educational videogame, a study was conducted in a rural (low SES) school where students have limited access to computers and technology. The main objective was to assess if the involvement of students with videogames in rural schools could result in an increase in performance and such increase could be maintained. Results indicated that indeed there is an increase in performance and in most cases it is sustained.

avatar for Hugo  Enriquez

Hugo Enriquez

Guatemala, Galileo University
Games and Learning, Game Design, Game Development, Gaming, Game Industry, JRPGs

Wednesday August 17, 2016 5:00pm - 7:00pm CDT
Varsity Hall Union South