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Wednesday, August 17 • 5:00pm - 7:00pm
Here Comes the Boss! Using Situated Professional Environments in Games to Promote Literacy and Career Readiness

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The field of learning sciences provides evidence for the potential cognitive and motivational benefits of using games for learning. However, commercial game designers often do not take research-based educational practices into consideration. We seek to investigate how a specific instantiation of research-informed game design can improve learning, foster a greater awareness of the importance of literacy, and improve career readiness and confidence. Results suggest that research-based design practices can be effective for improving student outcomes across these dimensions. Implications for future game and study designs are discussed.

Speakers
avatar for Jane Canner

Jane Canner

New York, NY, United States, Classroom, Inc.
Professionally, I am passionate about improving the educational experience and thus the outcomes for urban students, so that they can look forward to leading productive and fulfilling lives. I believe strongly that we can't just assert that certain educational strategies or approaches work for students; we need to test them out and provide evidence that they work. Not surprisingly, I believe that games hold great potential for doing both... Read More →
avatar for Anne-Marie  Hoxie

Anne-Marie Hoxie

Vice President, Strategic Learning & Impact, Classroom, Inc
Developmental psychologist interested in learning games research, data & embedded assessments,and improving user experience.
AL

Alison Lee

New York, NY, United States, Classroom, Inc.


Wednesday August 17, 2016 5:00pm - 7:00pm
Varsity Hall Union South

Attendees (10)