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Wednesday, August 17 • 5:00pm - 7:00pm
Proteus Play on a STEM-Game Platform: Examining the role of avatar identity and self-relevance on STEM attitudes and motivation

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This study examines how different aspects of avatar use on a science-game web platform influences motivation to play science games on this platform as well as STEM interest and STEM-learning self-efficacy. We developed a science-game web platform for this research on which we are testing our expectation that using a science-related avatar (compared to a general avatar), especially when this avatar is customized (not simply assigned), will lead to more positive effects on STEM-learning self-efficacy, STEM interest, and motivation to play STEM games. Data is being collected at a Midwestern university from undergraduate students as well as middle school-aged children. We hope to present the full results of this data collection and analysis at the GLS conference.

avatar for Leticia  Cherchiglia

Leticia Cherchiglia

PhD Student, Michigan State University

Amanda Klug

Michigan State University

Samantha Oldenburg

East Lansing, MI, United States, Michigan State University

Rabindra Ratan

Assistant Professor, Michigan State University
avatar for Harrison  Sanders

Harrison Sanders

Student, Michigan State University

Rachel Stacey

East Lansing, MI, United States, Michigan State University

Celina Wanek

East Lansing, MI, United States, Michigan State University

Wednesday August 17, 2016 5:00pm - 7:00pm CDT
Varsity Hall Union South

Attendees (7)