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Wednesday, August 17 • 5:00pm - 7:00pm
Proteus Play on a STEM-Game Platform: Examining the role of avatar identity and self-relevance on STEM attitudes and motivation

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This study examines how different aspects of avatar use on a science-game web platform influences motivation to play science games on this platform as well as STEM interest and STEM-learning self-efficacy. We developed a science-game web platform for this research on which we are testing our expectation that using a science-related avatar (compared to a general avatar), especially when this avatar is customized (not simply assigned), will lead to more positive effects on STEM-learning self-efficacy, STEM interest, and motivation to play STEM games. Data is being collected at a Midwestern university from undergraduate students as well as middle school-aged children. We hope to present the full results of this data collection and analysis at the GLS conference.

Speakers
avatar for Leticia  Cherchiglia

Leticia Cherchiglia

East Lansing, MI, United States, Michigan State University
AK

Amanda Klug

Michigan State University
SO

Samantha Oldenburg

East Lansing, MI, United States, Michigan State University
RR

Rabindra Ratan

East Lansing, MI, United States, Michigan State University
avatar for Harrison  Sanders

Harrison Sanders

Student, Michigan State University
RS

Rachel Stacey

East Lansing, MI, United States, Michigan State University
CW

Celina Wanek

East Lansing, MI, United States, Michigan State University


Wednesday August 17, 2016 5:00pm - 7:00pm
Varsity Hall Union South

Attendees (7)