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Wednesday, August 17 • 5:00pm - 7:00pm
Spirit Quest: Lessons from a Campus-wide Game Development Project

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This Poster examines a campus-wide game development project at a comprehensive public university. The game, Spirit Quest, incentivizes students to learn about campus services, faculty, student life, and the “habits of mind” of effective college students. The game also aligns with several campus initiatives related to general education and student success. The team that proposed and created the game comprises faculty and administrators from across campus, including departments of engineering, English, education, and developmental studies, as well as administrative units related to instructional technology, student services, learning resources, and general education. The Poster will discuss the process of conceptualizing and creating the game from multiple institutional perspectives, including the lead designer and project lead, the lead developer, and the lead administrative liaison. Together, these perspectives offer different points of view on the lessons learned as the team engaged in a complex game development project.

Speakers
avatar for David  Dannenberg

David Dannenberg

Director, Academic Innovations & eLearning, University of Alaska Anchorage
avatar for Kenrick  Mock

Kenrick Mock

Professor of Computer Science, University of Alaska Anchorage
avatar for Jennifer  Stone

Jennifer Stone

Associate Professor of English, University of Alaska Anchorage
My work specializes in sociocultural and critical approaches to literacy studies. In my research, I focus on how individuals, families, and communities accumulate literacy resources across home, community, school, workplace, civic, and affinity-based contexts. In particular, I have... Read More →


Wednesday August 17, 2016 5:00pm - 7:00pm CDT
Varsity Hall Union South

Attendees (7)