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Wednesday, August 17 • 5:00pm - 7:00pm
Designing for Empathy Development in an iPod-based Game at the Minnesota History Center

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This Poster describes the iterative and collaborative design process in use at the Minnesota Historical Society to develop an extension of its in-gallery, iPod-based game “Play the Past” into its Minnesota’s Greatest Generation exhibit. The game project is collaborating with four school partners to design a role-playing game intended to develop both cognitive and emotional empathy. Both types of empathy are viewed as contributing to the development of historical empathy, a component of historical thinking skills. The design process explores pedagogical techniques for developing empathy within a game environment that apply and examines Belman and Flanagan’s (2010) four design principles for fostering empathy in games. The game uses the Aris game platform.


Lisa Larson

Saint Paul, MN, United States, Minnesota Historical Society

Wednesday August 17, 2016 5:00pm - 7:00pm
Varsity Hall Union South

Attendees (10)