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Wednesday, August 17 • 5:00pm - 7:00pm
Videogames and Distributed Teaching and Learning Systems

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This Poster develops a theory of distributed teaching and learning systems (DTALS) and provides two case studies using the videogame Dota 2 and the game development program Twine. DTALS extends work on “Big ‘G’ games” and “affinity spaces” (Gee, 2003) with a particular emphasis on the teaching that occurs across a range of sites within and around videogames, and what that might tell us about teaching and learning more broadly. Furthermore, we are interested in understanding the relationships among these spaces, resources, practices, and people. Rather than viewing them as a haphazard collection of game-related teaching events or tools, we argue for understanding them as comprising a complex, dynamic, adaptive, and distributed system.

Speakers
avatar for Elisabeth Gee

Elisabeth Gee

Professor, Arizona State University
I'm the Associate Director of the Center for Games & Impact at ASU, and co-directing the Play2Connect initiative with Dr. Sinem Siyahhan at Cal State-San Marcos. I'm interested in gender and gaming, game-based affinity spaces, and intergenerational play.
avatar for Jeffrey Brandon Holmes

Jeffrey Brandon Holmes

Instructor, Arizona State University
Jeff Holmes is a Founding Graduate Fellow at the Center for Games and Impact at Arizona State University, a PhD student in Rhetoric and Composition in the Department of English, and a life-long gamer. His research focuses on how games demonstrate good principles of teaching outside... Read More →
avatar for Kelly M Tran

Kelly M Tran

Assistant Professor, High Point University
PhD Student at Arizona State University.


Wednesday August 17, 2016 5:00pm - 7:00pm CDT
Varsity Hall Union South