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Friday, August 19 • 11:30am - 12:30pm
Guiding Through Game-Based Implementations Without Getting A Game Over

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Educators, scholars, and other stakeholders are implementing games with increasing frequency in a variety of learning contexts. Each of these contexts has unique affordances and constraints. Navigating and mastering any game-based implementation requires intensive planning, iterative problem solving, and willingness to compromise. This Panel brings together educators and scholars with experience implementing games in a variety of different contexts: in underserved high schools, classrooms on a limited budget, libraries, museums, and a week-long games camp. Each Panelist will describe a unique game-based implementation that they oversaw—addressing what worked, what was surprising, and lessons learned from failures. We invite audience members to seek answers to questions they have about designing, adapting, and optimizing their own game-based implementations.

Speakers
avatar for Craig Anderson

Craig Anderson

Madison, WI, United States, Game Culture & Cognition Lab
Current doctoral student in digital media focusing on how games create and keep cognitive engagement. | | Upload/Download captain GLS 2015/2016: Ask me about the arcade!
avatar for Seann Dikkers

Seann Dikkers

Associate Professor, Bethel University
HJ

Hannah Jaris

Senior Coordinator, American Museum of Natural History
avatar for Crystle Martin

Crystle Martin

Researcher, University of California, Irvine
avatar for Amanda Ochsner

Amanda Ochsner

Postdoctoral Research Associate, University of Southern California


Friday August 19, 2016 11:30am - 12:30pm
Wisconsin Idea Union South

Attendees (31)