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Wednesday, August 17 • 2:00pm - 3:00pm
Language, History and Place

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Landscape Analysis of Second Language Learning Games

Abstract: Games have the opportunity to provide language learners rich multimodal environments that ground language learning in a situated context. There are now a wide variety of second language learning games in a number of languages for different audiences. In this paper, we examine 68 games across different platforms to evaluate their approaches to pedagogy, proficiency, assessment, skills developed, and complexity. We describe our data collection and analysis procedures and then summarize the major trends in these areas. We found that most games take a didactic pedagogical approach, are targeted toward novices, incorporate assessment systems, focus on vocabulary development, and that average internal rating did not increase with the complexity of the learning within the game. The goal of this analysis is to inform and contextualize future potential efforts in this particular domain.

New Design Principles for Mobile History
Owen Gottlieb

This study draws on design-based research on an ARIS – based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a non-player character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring techniques enhanced student ability to articulate points of view previously unavailable to them.

[Game]: The Death and Life of an AR game curriculum
Holden, Sykes, Thorne

Back in 2009, two of the authors began work on [Game], a design-based research project and game-based curriculum. Several years later, Mentira is gone. In many ways, we would say the project has failed. Looking back, it turns out that success and failure of design-based research (DBR) projects are not as simple as they seem. The metrics and mechanisms of academics do not represent much of the multifaceted lives and deaths of DBR projects. In particular, without work outside academia, it is doubtful that any such project can go from idiosyncratic experiment to meaningful effect on education. In this article, we revisit some of what went wrong in our project and where the silver linings are. We look at why [Game] died and what lives on in its place, with advice for other DBRtists, practitioners, and scholars of educational technology.

Discussants
Speakers
AG

Ardeshir Geranpayeh

Cambridge University
SG

Sam Graue-Landis

Madison, WI, United States, University of Wisconsin - Madison
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →
AJ

Anna Jordan-Douglass

Madison, WI, United States, University of Wisconsin - Madison
AL

Anna Lloyd

Cambridge University
AN

Andrew Nye

Cambridge University
PS

Primproud Sarasin

Madison, WI, United States, University of Wisconsin - Madison
avatar for Jenny Saucerman

Jenny Saucerman

Madison, WI, United States, University of Wisconsin - Madison
avatar for Constance  Steinkuehler

Constance Steinkuehler

Chair, Games+Learning+Society Conference
Constance Steinkuehler is a Professor in Digital Media at the University of Wisconsin–Madison, Co-Director of the Games+Learning+Society (GLS) center at the Wisconsin Institute of Discovery, and Chair of their annual GLS Conference. She currently serves as President of the Higher Education Videogames Alliance (HEVGA), an organization of higher education leaders whose mission is to underscore the cultural, scientific, and economic... Read More →
avatar for Julie Sykes

Julie Sykes

Director / Courtesy Assistant Professor, Center for Applied Second Language Studies, University of Oregon
ST

Steven Thorne

Portland State University


Wednesday August 17, 2016 2:00pm - 3:00pm
Landmark Union South

Attendees (12)