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Thursday, August 18 • 11:30am - 12:30pm

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Occupied Paris: Cultural Immersion in the Past

Session will present results from 2 pilot tests of Paris Occupé, a role-playing game created in ARIS where students complete tasks and make choices in 3 "chapters" tied to different aspects of Parisian life during Nazi Occupation (World War II). The complexity of the period with its multiple governments, difficult living conditions and moral/ethical choices make it both interesting and challenging to teach. Typically, students minimize the complexity of the time and simply claim “I would have resisted,” as if it were an easy choice. Role-play personalizes the experience for students while giving them both mandatory tasks and free choices (all historically accurate). Individual student game play was supported by class activities to build historical understanding. Results of pilot tests Showcase growth in language production, complexity of reasoning and empathy with the past.

Creating, Crafting, and Coding Collaborative Controllers for Promoting “Habits of Participatory Civics”
Dishon & Kafai

The civic world is rapidly changing in response to the affordances of the digital age, which ushered the rise of participatory civics: interactive peer-based modes of civic action. In the spirit of Dewey’s vision of civic education as participation in a community, we suggest that collaborative game making can serve as a uniquely ripe setting for youth to practice and develop such participatory modes of civic interaction. We call this micro-civics education: nurturing habits of participatory civics outside of explicitly civic contexts. In a pilot study, 13 high school freshmen designed in small groups collaborative controllers for video games with Scratch and Makey-Makey. Our analysis focused on the ways in which collaborative game making potentially cultivates habits attuned to the challenges of participatory civics: engaging youth in interactive, peer-based and open-ended design processes, while demanding they reflect on the needs, perceptions and behaviors of diverse others.

Privacy, Pedagogy, and Protocols: A Preliminary Report on a Cross-Border Alternate Reality Game to Teach Digital Citizenship
Fallon & Darvasi

Blind Protocol is an elaborate alternate reality game (ARG) that pits two schools against each other in mock cyber engagement. The month-long game’s key objective is to unmask the rival school’s identity and location using in-game tools and gradually acquired knowledge on issues surrounding online privacy and security. The game was co-designed by two teachers from the US and Canada, and its first iteration was played in January - February 2015. The teacher presenters will review student feedback and report on the virtues and pitfalls of addressing an evolving and hot-button topic as a sustained, embodied and narrative-driven game.

avatar for Benjamin DeVane

Benjamin DeVane

Assistant Professor, University of Iowa
Identity & Learning Computational Thinking Design & Aesthetics

avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College
Paul Darvasi teaches at Royal St. George's College in Toronto, Canada, and he's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes... Read More →

Gideon Dishon

University of Pennsylvania
avatar for John Fallon

John Fallon

English Teacher, Fairfield Country Day School
John Fallon is a 7th & 9th grade English teacher at Fairfield Country Day School, a Prek-9 all boys school in Connecticut. His first game based learning project was a pervasive Alternate Reality Game to support the teaching of Homer's Odyssey in his 7th grade class. John also co-designed... Read More →
avatar for Yasmin Kafai

Yasmin Kafai

Chair, Teaching Learning & Leadership Division, University of Pennsylvania
Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania. She is a researcher, designer, and developer of online communities and tools (ecrafting.org, stitchtfest.org, and scratch.mit.edu) to promote computational participation, crafting, and creativity across K-16. Book publications include Connected Code, Connected Play, The Computer Clubhouse, Textile Messages, and Beyond Barbie and Mortal Kombat. Kafai earned a doctorate from Harvard University while working wit... Read More →
avatar for Terri Nelson

Terri Nelson

Professor, Cal State, San Bernardino
I've been using gaming for foreign language teaching since before it was "cool" so it's exciting to find like-minded colleagues . My first big project, an email murder mystery, received an Honorable Mention for Outstanding Online Course Award from the Paul Allen Virtual Education... Read More →

Thursday August 18, 2016 11:30am - 12:30pm CDT
Agriculture Union South