Loading…
This event has ended. View the official site or create your own event → Check it out
This event has ended. Create your own
View analytic
Friday, August 19 • 11:30am - 12:30pm
REVIEW

Sign up or log in to save this to your schedule and see who's attending!

Gamification, Digital Game-Based Learning and Serious Games a Critical Literature Review
Ly

Over the last two decades gamification, digital game-based learning and serious games are areas that have been widely researched. In spite of this the literature on gamification, serious games and digital game-based learning indicates a high degree of disagreement on the definitions for these aforementioned terms. This paper aims to tackle this issue by placing such terms on a continuum which illustrates the degree of overlap which exists between gamification, serious games and entertainment games. Following this, the researcher will observe how the continuum works in practice. More specifically, previously existing research conducted by the author(s) on browser and native applications for the Bring your own Device (BYOD) classroom will be applied to the continuum. Such applications will be assessed for their “gamefulness”, thereby confirming the relevance of this continuum.

How a history of racing games can inform contemporary game design education
Nunez

Racing games are one of the simplest genres of games that are used to teach fundamental game design to beginners. Contemporary examples of the genre can serve to model concepts of the systemic design of games, but are often poor examples of how games can embody values and meaning. However, an examination of the history of racing games reveals that these games were traditionally designed to address a wide array of humanistic, societal and cultural concepts. Rediscovering this history and applying the lessons learned to current exercises and curricula can help game design educators develop a more comprehensive experience for their students.

Discussants
avatar for Kurt Squire

Kurt Squire

Co-Director, Games+Learning+Society Center
Kurt Squire is a Professor of Digital Media in the Department of Curriculum & Instruction, and Co-Director of the Games+Learning+Society Center in the Wisconsin Institute for Discovery. Squire is the author or editor of three books, and over 75 scholarly publications on learning with technology. Squire has directed several game-based learning projects, ranging from ARIS, a tool for place-based mobile app development, to ProgenitorX, a game... Read More →

Speakers
RL

Rebecca Ly

Sydney, NSW, Australia, University of Sydney
EN

Eric Nunez

Poughkeepsie, New York, USA, Marist College


Friday August 19, 2016 11:30am - 12:30pm
Agriculture Union South

Attendees (17)