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Games+Learning+Society 12 Conference
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Games+Learning+Society 12 Conference
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#1
The Philosophical Roots of Computer Game Design
#2
Exploding the Castle: Seeking to Shape the Future of Games in Education
#3
Lunch
#4
Breakfast
#5
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
#6
Poster Session Hors d'Oeuvres
#7
Arcade & Games Tournament
#8
Higher Education Video Games Alliance (HEVGA) Social
#9
EMPATHY & CULTURAL PERSPECTIVITY
#10
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
#11
Try Again, Fail Better: Leveraging the Utility of Failure
#12
WOMEN, CODE, & GAMES
#13
Arcade & Games Tournament
#14
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
#15
Playful Learning Breakfast
#16
Doctoral Student Lunch
#17
Gamified Cultural Transformation: In the Classroom and Beyond
#18
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
#19
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
#20
GAME NARRATIVES
#21
Using Games to Teach Computer Science Concepts
#22
Designing Design Research for Game Development
#23
Makeology
#24
Keynote
#25
Lunch
#26
Coffee & Pastries
#27
DeVry Marquee Dinner
#28
Panel: The Assessment Game — Moving Beyond Traditional Measures
#29
GLS Showcase Ceremony
#30
Personalized Learning in Practice: Gaming Pedagogy in a Personalized Classroom
#31
Arcade & Games Tournament
#32
Filament Games GLS Soiree
#33
ENGAGEMENT
#34
Implementing and Evaluating a District-wide Game-based Learning Program
#35
Creating Learning Experiences for the Playful Classroom
#36
Design considerations in game dashboards for teachers
#37
HISTORY, CIVICS & (DIGITAL) CITIZENSHIP
#38
Why Teach Coding? A Friendly Debate
#39
Publish Mobile-Ready Narrative Games with the Playable Media Story Builder
#40
LEARNING THRU MAKING GAMES
#41
What Buffy the Vampire Slayer Has To Teach Us About Gaming, Education, and Self-directed Learning
#42
Keynote
#43
Lunch
#44
Beer & Brats
#45
Coffee & Pastries
#46
Madison Games Alliance Plenary Round Table
#47
Guiding Through Game-Based Implementations Without Getting A Game Over
#48
Arcade
#49
Board Game Bonanza!
#50
Twine Game Jam
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