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Games+Learning+Society 12 Conference
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Games+Learning+Society 12 Conference
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#1
Keynote
#2
The Philosophical Roots of Computer Game Design
#3
Keynote
#4
Exploding the Castle: Seeking to Shape the Future of Games in Education
#5
Lunch
#6
Lunch
#7
Breakfast
#8
Coffee & Pastries
#9
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
#10
DeVry Marquee Dinner
#11
Lunch
#12
Panel: The Assessment Game — Moving Beyond Traditional Measures
#13
Poster Session Hors d'Oeuvres
#14
GLS Showcase Ceremony
#15
Beer & Brats
#16
Coffee & Pastries
#17
Madison Games Alliance Plenary Round Table
#18
Arcade & Games Tournament
#19
Higher Education Video Games Alliance (HEVGA) Social
#20
Personalized Learning in Practice: Gaming Pedagogy in a Personalized Classroom
#21
Guiding Through Game-Based Implementations Without Getting A Game Over
#22
Arcade & Games Tournament
#23
Filament Games GLS Soiree
#24
EMPATHY & CULTURAL PERSPECTIVITY
#25
ENGAGEMENT
#26
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
#27
Try Again, Fail Better: Leveraging the Utility of Failure
#28
Implementing and Evaluating a District-wide Game-based Learning Program
#29
WOMEN, CODE, & GAMES
#30
Arcade & Games Tournament
#31
Creating Learning Experiences for the Playful Classroom
#32
Arcade
#33
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
#34
Playful Learning Breakfast
#35
Doctoral Student Lunch
#36
Gamified Cultural Transformation: In the Classroom and Beyond
#37
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
#38
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
#39
Design considerations in game dashboards for teachers
#40
HISTORY, CIVICS & (DIGITAL) CITIZENSHIP
#41
Board Game Bonanza!
#42
GAME NARRATIVES
#43
Using Games to Teach Computer Science Concepts
#44
Why Teach Coding? A Friendly Debate
#45
Designing Design Research for Game Development
#46
Publish Mobile-Ready Narrative Games with the Playable Media Story Builder
#47
Twine Game Jam
#48
Makeology
#49
LEARNING THRU MAKING GAMES
#50
What Buffy the Vampire Slayer Has To Teach Us About Gaming, Education, and Self-directed Learning
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Tuesday, Aug 16
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