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Games+Learning+Society 12 Conference
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Games+Learning+Society 12 Conference
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Popular Events on Wednesday, August 17
#1
The Philosophical Roots of Computer Game Design
#2
Exploding the Castle: Seeking to Shape the Future of Games in Education
#3
Lunch
#4
Breakfast
#5
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
#6
Poster Session Hors d'Oeuvres
#7
Arcade & Games Tournament
#8
Higher Education Video Games Alliance (HEVGA) Social
#9
EMPATHY & CULTURAL PERSPECTIVITY
#10
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
#11
Try Again, Fail Better: Leveraging the Utility of Failure
#12
WOMEN, CODE, & GAMES
#13
Arcade & Games Tournament
#14
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
#15
Playful Learning Breakfast
#16
Doctoral Student Lunch
#17
Gamified Cultural Transformation: In the Classroom and Beyond
#18
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
#19
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
#20
GAME NARRATIVES
#21
Using Games to Teach Computer Science Concepts
#22
Designing Design Research for Game Development
#23
Makeology
#24
Learning about “Self” – Game + Design + Therapy
#25
Including Gaming to Promote Inclusion
#26
Collaborative Game Development is BEEP!
#27
Poster Session Set up
#28
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
#29
Ethics Simulators: Utilizing Digital Games to Study Ethical Decisions Making in an Immersive Context
#30
World-Building 101: Application of Contemporary Learning Theory in Game Design
#31
Language, History and Place
#32
Soteria – Teaching Strategies to Overcome Anxiety
#33
LEARNING GEOSCIENCE CONCEPTS THROUGH PLAY & KINESTHETIC TRACKING
#34
Towards an Understanding of Player Decisions and Learning During Video Gameplay: The Gamer Response and Decision Framework
#35
Beyond the Campus Walking Tour: An ARIS Augmented Learning Expedition
#36
Player Agency and Content Retention in Educational Games
#37
Building the Deck: Creating a Library Card Game for Outreach to Transfer Students
#38
Designing for Empathy Development in an iPod-based Game at the Minnesota History Center
#39
Here Comes the Boss! Using Situated Professional Environments in Games to Promote Literacy and Career Readiness
#40
Testing an Educational Videogame in a setting with Limited Technology Access
#41
Videogames and Distributed Teaching and Learning Systems
#42
Connecting Gameplay, Discourse, and Assessment in a Learning Game Camp
#43
Gamification and Group Work in an Undergraduate Lesson
#44
Stereotypes, Games and Your Bladedancer Self: Using avatar customization to reduce stereotype threat effects
#45
Perceptual, Decision-Making, and Learning Processes During Video Gameplay - An Analysis of Infamous Second Son with the GRAD Framework
#46
Life Beyond the Grant: Creative Dissemination Strategies
#47
More than Me: Expanding Possibilities through Connected Multiplayer Location-Based Augmented Reality Games
#48
Sherlock: Gameful software for learning and evaluation
#49
The Well-Researched Game: Using Game Design and Development in First-Year Composition
#50
Literacy and Learning through Game Design: An Afterschool Twine Workshop .
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