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Games+Learning+Society 12 Conference
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Tuesday
, August 16
Industry
8:00am •
ARIS Global Summit
Varsity Hall
10:00am •
Games for Impact Production and Design Workshop
Wisconsin Idea
11:30am •
Early Career Workshop
Wednesday
, August 17
Agriculture
11:30am •
Exploding the Castle: Seeking to Shape the Future of Games in Education
2:00pm •
GAME NARRATIVES
3:30pm •
EMPATHY & CULTURAL PERSPECTIVITY
Fifth Quarter Studio
2:00pm •
Designing Games with Assessment in Mind: Diverse Processes of Integrating Design Thinking with Evidence-Centered Design
3:30pm •
LEARNING GEOSCIENCE CONCEPTS THROUGH PLAY & KINESTHETIC TRACKING
Industry
11:30am •
Designing Design Research for Game Development
2:00pm •
Using Games to Teach Computer Science Concepts
3:30pm •
Visualizing Game Data: Collaborative Dashboard Design for Researchers and Teachers by Researchers and Teachers
Landmark
11:30am •
Makeology
2:00pm •
Language, History and Place
3:30pm •
WOMEN, CODE, & GAMES
Marquee
11:30am •
Perceptual, Decision-Making, and Learning Processes During Video Gameplay - An Analysis of Infamous Second Son with the GRAD Framework
2:00pm •
Soteria – Teaching Strategies to Overcome Anxiety
3:30pm •
Just Give Me the Controller: Scaffolded Learning, World-Building, and The Witness
Northwoods
11:00am •
Arcade & Games Tournament
7:00pm •
Arcade & Games Tournament
Pavillion
12:30pm •
Lunch
7:00pm •
Higher Education Video Games Alliance (HEVGA) Social
Traditions
11:30am •
Learning about “Self” – Game + Design + Therapy
2:00pm •
Diversifying Barbie and Mortal Kombat: Addressing Gender and Race in Critical Educational Practice, Inclusive Conference Design, and Intersectional Research on Gaming
3:30pm •
Designing Educational Games For Early Learners: Competing and Complementary Perspectives of Developers, Researchers, and Learning Experts
Varsity Hall
8:30am •
Playful Learning Breakfast
9:00am •
Breakfast
10:00am •
The Philosophical Roots of Computer Game Design
12:45pm •
Doctoral Student Lunch
4:30pm •
Poster Session Set up
5:00pm •
Gaming as Epistemic Practice
5:00pm •
Here Comes the Boss! Using Situated Professional Environments in Games to Promote Literacy and Career Readiness
5:00pm •
Literacy and Learning through Game Design: An Afterschool Twine Workshop .
5:00pm •
World-Building 101: Application of Contemporary Learning Theory in Game Design
5:00pm •
TAXONOMY AND FLOW – ENGAGING VIRTUAL CLASSROOMS AND PLAYER ARCHETYPES
5:00pm •
Mission HydroSci: Designing a Game for Next Generation Science Standards (NGSS)
5:00pm •
MasterSwords: Competition, collaboration, and community in a multimodal battle of words.
5:00pm •
How a Storytelling Game is Played in a Preschool Classroom
5:00pm •
Towards an Understanding of Player Decisions and Learning During Video Gameplay: The Gamer Response and Decision Framework
5:00pm •
Stealth Assessment in SimScientists Ecosystems Games
5:00pm •
Parent-child Joint App Use and Early Numeracy Development
5:00pm •
Proteus Play on a STEM-Game Platform: Examining the role of avatar identity and self-relevance on STEM attitudes and motivation
5:00pm •
Testing an Educational Videogame in a setting with Limited Technology Access
5:00pm •
Towards Improved Literacy in Computer Programming Among Artists
5:00pm •
Building the Deck: Creating a Library Card Game for Outreach to Transfer Students
5:00pm •
Spirit Quest: Lessons from a Campus-wide Game Development Project
5:00pm •
Life Beyond the Grant: Creative Dissemination Strategies
5:00pm •
EarthGames: Making Games Centered Around Climate Chage
5:00pm •
Let’s Be A Real Estate Entrepreneur! A Game of Socially (Ir)Responsible Real Estate Development
5:00pm •
Revealing Stealth Health: Examining Agency in Physical Activity Games
5:00pm •
Poster Session Hors d'Oeuvres
5:00pm •
Gamification and Group Work in an Undergraduate Lesson
5:00pm •
More than Me: Expanding Possibilities through Connected Multiplayer Location-Based Augmented Reality Games
5:00pm •
Crossover Gamified Design: Learning and Assessment for Sustainable Engineering Education
5:00pm •
Beyond the Campus Walking Tour: An ARIS Augmented Learning Expedition
5:00pm •
Sherlock: Gameful software for learning and evaluation
5:00pm •
iVs and iPads: How Joint Media Engagement Helps Children “Cope with Pokes”
5:00pm •
Ethics Simulators: Utilizing Digital Games to Study Ethical Decisions Making in an Immersive Context
5:00pm •
Videogames and Distributed Teaching and Learning Systems
5:00pm •
Connecting Gameplay, Discourse, and Assessment in a Learning Game Camp
5:00pm •
Stereotypes, Games and Your Bladedancer Self: Using avatar customization to reduce stereotype threat effects
5:00pm •
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
5:00pm •
Designing for Empathy Development in an iPod-based Game at the Minnesota History Center
5:00pm •
How do Pre-K Teachers and Students Experience Literacy Games? Exploring affordances of table games in a preschool classroom
5:00pm •
Collaborative Game Development is BEEP!
5:00pm •
Grand Test Auto: Designing Simulator Assessments of Game-based Mental Models of Automotive Safety Technology
5:00pm •
Player Agency and Content Retention in Educational Games
5:00pm •
Out-of-school literacies back into classroom: Game, video and prosumer
5:00pm •
The Well-Researched Game: Using Game Design and Development in First-Year Composition
Wisconsin Idea
11:30am •
Try Again, Fail Better: Leveraging the Utility of Failure
2:00pm •
Gamified Cultural Transformation: In the Classroom and Beyond
3:30pm •
Including Gaming to Promote Inclusion
Thursday
, August 18
Agriculture
11:30am •
HISTORY, CIVICS & (DIGITAL) CITIZENSHIP
2:00pm •
ENVIRONMENTAL GAMES
3:30pm •
AESTHETICS
Fifth Quarter Studio
2:00pm •
Implementing and Evaluating a District-wide Game-based Learning Program
3:30pm •
ENGAGEMENT
FIlament Games Headquarters
8:00pm •
Filament Games GLS Soiree
Industry
11:30am •
Designing for DIY: Presentationing through Tensions, Lessons, and Questions to Guide Innovative Learning Environments
2:00pm •
Committee of N: A Card Game for School (Re-)Design
3:30pm •
Publish Mobile-Ready Narrative Games with the Playable Media Story Builder
Landmark
11:30am •
Telescope to Tablet: Using Real-World Data to Design an Astronomy Game
2:00pm •
LEARNING THRU MAKING GAMES
3:30pm •
SUPPORTING DISABILITIES
Marquee
9:30am •
Coffee & Pastries
10:00am •
Keynote
11:30am •
Well-Played Narrative Adaptivity: Consequentiality and Story Pathways in Dreamfall Chapters
2:00pm •
Toward a Feminist Method for Game Design with State of Decay
3:30pm •
Well Played: Clash Royale, A Casual Deck-Building Battle Arena for Parents and Kids to Battle and Build
7:00pm •
GLS Showcase Ceremony
Northwoods
11:30am •
Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments
11:30am •
Multiplier Maze: Grounding Fractions Knowledge in a Puzzle Game
11:30am •
Geomoto
11:30am •
FANSchool: think fantasy sports for learning
11:30am •
The Science of Making an Astronomy Game: Discovery to Design
11:30am •
Codemancer in the Showcasecase
11:30am •
Trade to the top: Teaching economics and complex systems through the Lead Caravan multi-player game
11:30am •
The Fiscal Ship: A Game About the Federal Budget
11:30am •
Invasion of the Energy Monsters: A Spooky Game About Saving Energy
11:30am •
Learning Go with AlphaGo
11:30am •
Soteria – Dreams as Currency
11:30am •
The Da Vinci Coders: Teaching Programming with a Board Game
11:30am •
Community in Crisis
11:30am •
Unsavory
11:30am •
River of Justice: Conflict Resolution in a Complex World
11:30am •
VERBA™: Putting the _________ in Language Learning
11:30am •
JumpGym: An Exergame for Waiting Areas
11:30am •
Take Off!
11:30am •
Cerebrex Ultimate
11:30am •
GLS Showcasecase- Business Analytics Mobile Game
8:00pm •
Arcade & Games Tournament
Pavillion
12:30pm •
Lunch
Sun Garden
5:00pm •
DeVry Marquee Dinner
Traditions
11:30am •
Panel: The Assessment Game — Moving Beyond Traditional Measures
2:00pm •
Why Teach Coding? A Friendly Debate
3:30pm •
What Buffy the Vampire Slayer Has To Teach Us About Gaming, Education, and Self-directed Learning
Wisconsin Idea
11:30am •
Design considerations in game dashboards for teachers
2:00pm •
Personalized Learning in Practice: Gaming Pedagogy in a Personalized Classroom
3:30pm •
Creating Learning Experiences for the Playful Classroom
Friday
, August 19
Agriculture
11:30am •
REVIEW
Fifth Quarter Studio
11:30am •
SCIENCE
Industry
11:30am •
Twine Game Jam
2:30pm •
Board Game Bonanza!
Landmark
11:30am •
GAMES IN THE RIGHT FRAME
Marquee
9:30am •
Coffee & Pastries
10:00am •
Keynote
11:30am •
Mechanically Embracing the Peasantry: Developing World and Narrative through Mechanical Interactions
1:30pm •
Madison Games Alliance Plenary Round Table
Northwoods
11:00am •
Arcade
Pavillion
12:30pm •
Lunch
The Sett
2:30pm •
Beer & Brats
Traditions
11:30am •
The Great Dragon Swooping Cough: Stories about Learning Designs in Promoting Participation and Engagement with a Virtual Epidemic
Wisconsin Idea
11:30am •
Guiding Through Game-Based Implementations Without Getting A Game Over
Timezone
Games+Learning+Society 12 Conference
America/Chicago
Filter By Date
Games+Learning+Society 12 Conference
Aug 16
-
19, 2016
Tuesday
, August 16
Wednesday
, August 17
Thursday
, August 18
Friday
, August 19
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Madison, WI, United States
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Fifth Quarter Studio
FIlament Games Headquarters
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Pavillion
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The Sett
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Dates
Tuesday
, August 16
Wednesday
, August 17
Thursday
, August 18
Friday
, August 19
Types
Arcade
Keynote
Meal
Panel
Poster
Presentation
Showcase
Special Event
Symposium
Wellplayed
Workshop
Rooms
Agriculture
Fifth Quarter Studio
FIlament Games Headquarters
Industry
Landmark
Marquee
Northwoods
Pavillion
Sun Garden
The Sett
Traditions
Varsity Hall
Wisconsin Idea